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Azurik Xbox Analysis Essay

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Azurik: Rise Of Perathia коды XBox

Save Anywhere:
Hit white, D-Pad Up, D-Pad Down, A, B, right stick button.

God mode:
Quickly press X, Black, White, R + L, click Left Analog-stick + Right Analog-stick. A sound will confirm correct code entry. Repeat this code to disable its effect.

Level select:
Press Left Analog-stick Right + Right Analog-stick Left, Left Analog-stick Left + Right Analog-stick Right, A, B, click Right Analog-stick, click Left Analog-stick. Note: This will also allow you to change your stats and view all FMV sequences. However, you must power off the Xbox to exit an FMV sequence.

Full power and health:
Hold Left and rotate the Right Analog-stick from Right counter-clockwise to Right Analog-stick Left. Release Left, then press A, X. You can now restore your health and elemental power.

Save at any point:
Quickly press White, Up, Down, A, B, click Right Analog-stick during the "swing" animation. A click will confirm that the game has been saved. This may be done at any time during the game, but caution must be used when choosing a point to save. Avoid saving on moving platforms, areas where enemies respawn, while falling, or while dying.

Gem mode:
Quickly press Right, Left, A, B, A, B, Right, Left. You can get Earth, Air, Fire, Water, and Obsidian gems by pressing A, B, X, Y, or Black. Any other button exits gem mode. You can increase your elemental power storage and get all the Obsidians through this mode. However, it is possible you might create more gems than supported and crash the game.

Big heads:
Quickly click Right Analog-stick, press R, Down, Up, A. A sound will confirm correct code entry.

Afro hairstyle:
Quickly press Down, Right, Black + White, click Right Analog-stick, click Left Analog-stick, press Left Analog-stick Right + Right Analog-stick Left, B, Y. A sound will confirm correct code entry.

Adjust camera:
Quickly press R, Down, Up, Down, Up, click Right Analog-stick, click Left Analog-stick. The game will stop, allowing the view to be altered. Press L or R to move the view up or down. Press Left Analog-stick or Right Analog-stick to move the view forwards and back. Press the D-pad to zoom in and out. Press A to view and remove the elemental power display. Press Back to resume the game. Note: When entering a new area in the level, you must use one of the "portals" that provide an entrance. If this is not done, you will fly away into space.

Adjust lighting:
Quickly press A click Right Analog-stick, B, click Right Analog-stick, click Left Analog-stick. Darker areas will now be easier to see, at the expense of having less dramatic lighting. Repeat this code to return to normal.

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Azurik - Rise Of Perathia XBox

Azurik - Rise Of Perathia XBox Format Specifications

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uint32 <4>   - First File Offset (8192)
uint32 <4>   - Number Of File Types
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uint32 <4>   - Filename Details Directory Offset
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uint32 <4>   - File Length
uint32 <4>   - File Type Name
uint32 <4>   - File Type ID (8=wave, 16=sdsr 128=surf)


byte <0-8191>      - Padding to a multiple of 8192 bytes

// for each file
byte      - File Data
byte <0-8191>      - Padding to a multiple of 8192 bytes

// for each file type
uint32 <4>   - File Type Name
uint32 <4>   - Unknown

// for each unknown item
uint32 <4>   - Unknown


// FILENAME DETAILS DIRECTORY

// for each file
uint32 <4>   - File ID that this filename belong to
uint32 <4>   - Filename Offset (Relative to the start of the filename directory)

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MultiEx BMS

Not written yet

Azurik: Rise of Perathia Xbox

God Mode
During gameplay, press X + Black + White + Right Trigger + Left Trigger, R + L.

Save Anywhere
During gameplay, press White, D-Pad Up, D-Pad Down, A, B, R.

Big Heads
During gameplay, press R, Right Trigger, Down, Up, A, A.

Afro
During gameplay, press Down, Right, Black + White, R, L, L + R, Left, B, Y, A.

Adjust View
During gameplay, press Right Trigger, Down, Up, Down, Up, R, L.

Gem Mode
During gameplay, press Right, Left, A, B, A, B, Right, Left. Then press A, B, X, Y, or Black for Earth, Air, Fire, Water, or Obsidian Gems. Any other button will exit Gem Mode.

Adjust Lighting
During gameplay, press A, Right Analog Stick, B, Right Analog Stick, Left Analog Stick.

Some Game Trainers are sometimes reported to be a Virus or Trojan. the most common is a keylogger called HotKeysHook or the file has been packed/protected with VMProtect or Themida and is recognized as Win32/Packed.VMProtect or Win32/Packed.Themida. In ALL cases this is a FALSE ALARM as NONE of the Game Trainers @ GCW contain known malicious code! More info in the PC Games FAQ .

Azurik: Rise Of Perathia - Xbox Isos - Downloads @ The Iso Zone

Microsoft Xbox

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Action adventure game from Adrenium Games sporting a quick-access weapons system. Travel the vast realms of Perathia as Azurik, a young apprentice sworn to protect the sacred elements: fire, water, earth and air. Stop the progress of an apocalyptic prophecy already taking place in the world of Perathia -- an immense environment with regions dedicated to the elemental realms of air, earth, water, fire, death, and life. As Azurik, you will encounter A vast array of unique and ever-changing creatures that work together, flock, swarm, and ride one another to present dynamic combat challenges. Each creature has its weakness; find it, and exploit it to win. Be careful once night falls, however. some things are not as they seem.

original upload - Honorbrachios
what ive done - tested and repacked into a single file download

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Download 1 File download, Total size 1.53 GB

(3 Comments) Latest comment was 1 month ago

Panzerdrako View Profile
Message User
Thank User 4 years ago
thanks, working fine in a ntsc xleash xbox, burn it into a disc with imgburn.

glecas View Profile
Message User
Thank User 2 years ago
This looks like something that could have inspired the movie Avatar =P

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Gaming Intelligence Agency - Xbox

Since the inception of 3D adventure games, the genre has become polluted with hordes of �me too� titles featuring uninspired mascots and licensed cartoon characters trapped in the same hackneyed plots and cookie cutter worlds. While such efforts as Super Mario 64 and Devil May Cry have served to restore some gamers� faith in the genre through their styles of gameplay and/or presentation, there yet remains a festering pool of nigh-unplayable monstrosities leaking all over store shelves under the guise of videogames. Azurik: Rise of Perathia falls into this category.

Azurik's plot is as hokey as they come. Perathia, a typical utopian city of fantasy, has maintained its balance for the past several hundred years through six elemental discs stored inside the sacred palace atop the city's central hill. These discs were infused with their respective flavors by the Ancients, a presumabley ancient race of demi-gods who entrusted the discs to humans. Unfortunately for Perathia, if any of the discs should disappear, the corresponding realm will deteriorate.

And it is within the six surrounding elemental realms that the game takes place. As Perathia's premier Lore Guardian, it is Azurik's job to stop his rival Balthazar from wreaking havoc with the stolen Disc of Death. The game takes a very epic attitude toward everything, as showcased by the grandiose opening and heroic, John Williams-inspired theme music, but unfortunately never comes across as anything more than mildly urgent. Azurik and the player's journey feels like another trifling fetch quest in any RPG you've played, made only slightly interesting by the odd puzzle strewn here and there. Perhaps a cast that consisted of more than "blue guy," "purple guy," and "old blue guy" would have opened more doors to the story that the game tries so hard to create.

But even the shabbiest plot can give way to an enjoyable gaming experience. Unfortunately, Azurik's gameplay plummets layers beneath the mark of dullness set by the storyline, giving the player an experience that rivals activities such as cutting grass or doing taxes in terms of sheer exhiliration. Azurik's slow, choppy animations mesh poorly with the awkward and unresponsive controls to produce a wholly unenjoyable game.

Combat is simple hack'n'slash, made slightly more interesting due to Azurik's ability to combine elemental powers using his double-bladed staff, the Axion. By holding down the L trigger, players can combine elements using the corresponding buttons on the Xbox controller to activate or deactivate them and subsequently imbue Azurik's weapon or armor with one of several elemental combinations. Through this, players can melt walls of ice, extinguish monsters made of fire, and overcome other elemental puzzles neatly and easily. The game will even allow you to play around with combinations in the submenu, without wasting precious elemental fuel. The simplicity of combining elements during play would have fit perfectly into a fun game, but is instead wasted on Azurik. The main problem with the elements themselves comes from the fact that simply, they don't make much of a difference. Aside from using the required combinations to level barricades and bosses, going out of your way to acquire the numerous power-ups and new Axion abilities is simply not worth the effort when standard enemies offer little to no challenge.

But beyond issues of story and control lies Azurik's most critical flaw: levels designed and constructed with the sole intention of crushing a gamer's spirit. The various realms of Perathia serve not to demonstrate the divine artistic skills of the Ancients, but instead the awkward ineptitude of Adrenium Software. Caves and alcoves are messily tacked onto mountains with no semblance of natural form, sole passageways to main areas are all but invisible in the darkness, and unnecessarily narrow landbridges mean lots of slips and retracing of steps. Furthermore, the will of the Ancients will occasionally dictate which open areas you can or cannot pass through for no discernable reason by erecting a massive, invisible wall, frustrating players who would dare give in to their sense of exploration. On top of all this, the game is completely devoid of maps (auto or otherwise), meaning that keeping track of which of the several dozen secret areas have or have not been accessed after acquiring a new element is virtually impossible.

Azurik's graphics are altogether unimpressive. Monsters seem hastily thrown together from whatever was left over from Oddworld, and the character models are downright ugly. There are several spots among the elemental realms that come close to looking nice, but are quickly diluted with the presence of these uninspired enemies as well as Azurik himself. The visuals would have almost been impressive in any recent PSone title, but instead insist on shaming the Xbox, which is certainly capable of much more than this.

As a whole, Azurik: Rise of Perathia is an ill-conceived project that somehow made its way into production and emerged as a broken, unplayable scrap of a game plagued by poor design and riddled with flaws. Sadists may enjoy Azurik for its ability to inflict endless pain in one's mind and body, while future game developers have found a definitive example of how not to make an adventure game. If Azurik were to ever to manifest itself as an actor's career, it would easily fit into Pauly Shore's; torturous, awkward, and not worth remembering.